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AI Insights · Timothy · January 2023

Performance of Top 5 2D Realistic Games on Unified Platform in Denmark for Q4 2022

Discover the performance trends of the top 5 2D realistic games in Denmark for Q4 2022, including weekly downloads, revenue, and active users.

Performance of Top 5 2D Realistic Games on Unified Platform in Denmark for Q4 2022

In Q4 2022, the top 5 2D realistic games on a unified platform in Denmark showed varied performance trends across weekly downloads, revenue, and active users. Here’s a detailed look at each game’s performance:

Teen Patti Gold:3 Patti Rummy from Moonfrog saw significant fluctuations in weekly downloads, starting at around 56K at the end of September and decreasing to approximately 14K by the end of December. Weekly revenue peaked at about $47 in the last week of December, while active users ranged from around 252K at the beginning of the quarter to approximately 224K by the end.

MADFUT 23 by Madfut experienced a notable peak in weekly downloads in mid-October, reaching about 28K, but saw a decline to around 1.8K by the end of December. Active users followed a similar trend, starting at around 1.7K and peaking at approximately 26K in the third week of October, then dropping to about 11K by the end of the quarter.

Tongits Go - Mines Pusoy from Playjoy had a relatively stable performance in terms of weekly revenue, with minor fluctuations around the $20-$30 mark. Weekly downloads started at approximately 6.2K and ended at around 1.9K. Active users showed a gradual decline from about 81K to 67K over the quarter.

Woodoku - Wood Block Puzzle by Tripledot Studios Limited had a steady increase in weekly revenue towards the end of the quarter, reaching about $38 in the last week of December. Downloads peaked at approximately 4.7K in late October, followed by a decline to around 3.6K by the end of December. The game maintained a stable active user base, fluctuating around the 35K-37K mark throughout the quarter.

ZingPlay - Game bài - Tien Len from VNG ZingPlay Game Studios showed a peak in weekly downloads in early October at around 3.4K, then saw a decline to about 1.1K by the end of December. Active users increased from about 6.3K in late September to approximately 8.2K in late November, then decreased to about 7K by the end of the quarter. Weekly revenue for this game was relatively low, peaking at around $21 in early October.

These insights are based on data from Sensor Tower, where more detailed information can be found.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2023